Walkthrough Wednesday: Marvel vs. Capcom 3: Fate of Two Worlds
By Justin Massoud
“Marvel vs. Capcom 3: Fate of Two Worlds” hit stores last week, and since the last proper entry in the long-running franchise came out in 2000 you’re probably a little rusty: dashing when you should be blocking; whiffing hyper combos; and not effectively utilizing Assists. Maybe you forget the game even had assists. That’s OK – it happens to the best of us. But we’re here to help you improve. Some great strategies and beginner guides are out there. Keep reading for our favorites.
Let’s start at the beginning: beginners. Mocked as “n00bs,” fresh-faced fighters overwhelmed by the complexities of air combos and cancels should check out the PlayStation Blog’s newcomer-friendly tips. Nothing there will magically turn you into a tournament champ, but new players should focus on the basics first. Common sense in a fighting game goes a long way, and a solid foundation will make the transition into higher-level play much smoother.
Another way to get your bearings if you’re new is to ignore online strategy guides altogether and spend some quality time with the in-game Training and Mission modes, found under “Offline Mode.” The former lets you practice the basics and learn special moves, while the latter spells out complex combos most wouldn’t even consider. Stick with Training if you’re new; Missions quickly become daunting, even for veteran players.
The Marvel vs. Capcom 3 Shoryuken wiki page features a comprehensive, albeit unfinished guide. Everything from the basics to character specific strategies to character states are explained. A great entry point for long-time fans, and something new gamers serious about playing might want to eventually check out. Hopefully, the dedicated contributors there will get the guide to where it needs to be soon.
As always, YouTube proves a helpful resource for players seeking aid. It’s also where show-offs post ridiculous combos. But still, the impressive showcases are a boon to less imaginative players and those who simply lack the time or energy to think up ridiculous attack strings on their own. Emulation is the next best thing. Check out this combo posted by user Trag13: a 74-hit ‘Mighty’ combo featuring Devil May Cry protagonist Dante.
Eventhubs.com even put together a chart which ranks each character by how fast they walk. Spoiler: Akuma is the most nimble. As if people needed another reason to use him online.