Nintendo Wii

Weekday Roundup: Wii Price Cut Coming May 15th, Dead Rising 2 Gets a Reboot, 10 Confirmed Fighters for Street Fighter X Tekken

Wednesday, April 13, 2011 8:27AM - By

sfxtk ro 041311c Weekday Roundup: Wii Price Cut Coming May 15th, Dead Rising 2 Gets a Reboot, 10 Confirmed Fighters for Street Fighter X Tekken

It’s midweek and that means you might’ve missed some recent news. Let’s get you up to speed by starting with a Wii price cut coming soon to a retail store near you. We’ll move on for a remake of Dead Rising 2 featuring the camera-touting Frank West then we’ll end with a list of the first confirmed ten fighters for Street Fighter X Tekken.

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Leaked: Black Friday Gaming Deals for Best Buy and Target

Friday, November 12, 2010 10:57AM - By

blackfridayahh Leaked: Black Friday Gaming Deals for Best Buy and Target

With two weeks to go until Black Friday, it’s time to start planning your video game strategy. Thanks to BlackFriday.info, we’ve got some early intel on gaming deals at Target and Best Buy for Black Friday 2010. After the jump, we’ll break it down by console.

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Metroid: Other M Bug Must Be Fixed By Mail

Monday, September 27, 2010 6:12PM - By

metroidotherm Metroid: Other M Bug Must Be Fixed By Mail

Remember that game-breaking Metroid: Other M glitch, which we thought would be nearly impossible to fix because of Nintendo’s reluctance to provide title updates for individual games? Never say “never,” because Nintendo has found a way: Snail mail.

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Beware the Game-Breaking Metroid: Other M Glitch

Monday, September 20, 2010 9:58AM - By

Metroid: Other M has a glitch that seems so easy to execute, and whose consequences are so dire, that it’s worth relaying. Apparently, after beating the area boss Rhedogian in Sector 3 for the third time, retreating to the save point locks the only door that lets you continue through the game. In other words, don’t save after beating Rhedogian. Instead, proceed forward, and hold off on saving until you’ve beat the boss again after getting Super Missiles. Otherwise, you’ll have to load a back-up save file, or if you don’t have one, start the game all over again.

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Walkthrough Wednesday: Metroid: Other M Hints and Tips

Wednesday, September 1, 2010 9:33AM - By

metroidotherm Walkthrough Wednesday: Metroid: Other M Hints and Tips

Finding walkthroughs, hints and tips for Metroid:  Other M was pretty easy this week, with lots of websites making sure to finish their game guides in time for the third-person overhaul of Nintendo’s most mature franchise. IGN, unsurprisingly, leads the charge with a complete written Metroid: Other M walkthrough. The site also has a handy guide to Metroid: Other M’s item locations, including energy tanks, missiles, energy parts, accel charges and e-recovery tanks. For a video walkthrough, check out KrazyBrawl’s complete Metroid: Other M playthrough on YouTube, or view the whole thing as one big page of embedded clips on Video Games Blogger.

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The Wiibrator. Why? [NSFW]

Wednesday, September 1, 2010 8:48AM - By

wiibrator The Wiibrator. Why? [NSFW]

Mojowijo’s Wiibrator is a Wii sex toy that tries to be as terrifying as possible. When attached to a Wii remote, the extensions sync with Bluetooth-enabled PC software, which connects the two controllers without the need for a Wii console. Says Mojowijo’s decidedly not-sexy website, “the device is able to transform the varying motions of the control into appropriate vibration signals and send them to another selected device – in the same room or over the internet.” In other words, waving one wand sends stimulation to the other, which can be in the same room or on the other side of the world.

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7 Things I Learned From Playing Metroid: Other M

Wednesday, August 4, 2010 9:00AM - By

OtherMLogo 7 Things I Learned From Playing Metroid: Other M

The Metroid series is one of the most beloved franchises in Nintendo’s stable – and that’s saying something. To analogize it’s significance in a slightly blasphemous manner, it’s the “holy spirit” in a trinity that includes Mario and The Legend of Zelda. The well of dedication runs so deep that some…devoted fans have been in a fervor as a result of some big changes to the next installment, Metroid: Other M.

During my hands-on time with the game last week, I was able to get a brief glimpse of some of these changes. Keep reading for my thoughts on the introductory segments, the new control scheme, and if Other M is worthy of the Metroid name.

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Right-handed Link Rides Again in Skyward Sword

Wednesday, June 23, 2010 5:56PM - By

ambilink Right handed Link Rides Again in Skyward Sword

Call it a sign of the (motion-controlled) times. Link, the iconic protagonist in The Legend of Zelda series, is historically a lefty, but not so in The Legend of Zelda: Skyward Sword. Over at Kotaku, Stephen Totilo noticed that Link’s become quite proficient wielding a sword with his right hand. This isn’t the first Zelda game where Link goes righty — the same was true in The Legend of Zelda: Twilight Princess.

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The Many Choices of an Epic Mickey

Sunday, June 20, 2010 2:07PM - By

epicmickey2 The Many Choices of an Epic Mickey

Moral dilemmas in video games are typically the stuff for mature audiences, but Epic Mickey isn’t shying away despite its lovable protagonist and cartoon aesthetic. The game, as demonstrated at E3, regularly confronts the player with a choice between naughty or nice, always with consequences. It’s not what you would expect from a game that could easily sell a million copies on name recognition alone, but it’s earning Epic Mickey respect, and accolades as one of the best games at the show.

Here’s a list of choices the player must make in Epic Mickey’s E3 demo:

Choice 1: In the game’s first segment, the player must retrieve three items, each held by a different character. The first character is Tiki Sam, who runs a small shop in the village. In exchange for the item, Sam wants three Tiki masks that are scattered around the area. The obvious and honest choice is to retrieve all three masks, but a more mischievous mouse could go about it this way: Grab one mask and give it to Sam, then use paint thinner — one of Mickey’s weapons, which can erode parts of the environment — to create a back door into Sam’s store. Retrieve the mask and give it to Sam again. He’ll be none the wiser, and you’ve got a third less work to do.

Choice 2: You can perform the mask swap a third time, but Tiki Sam will figure out the scheme. You’ll still get the item you need, but he’ll charge a premium for everything else in the store.

Choice 3: A pirated named Damien Salt has a crush on Henrietta the cow — that’s better left unexplained — and wants to give her a birthday gift. He suspects she likes ice cream, but if you chat up Henrietta a couple of times, she’ll reveal a love for flowers, and a little-known fact that she’s lactose intolerant — also better left unexplained. You can now purchase flowers or ice cream for Damien, and there’s nothing stopping you from getting the wrong gift. But if you do, it’ll cost a hefty amount of currency to buy the item you need. Get the flowers, and Damien will become infatuated and remain by Henrietta’s side, leaving the item unguarded for you to take.

Choice 4: Travelling from one world to the next entails a bit of 2D platforming. There’s usually a direct and easy path, but more adventurous players will seek out alternate routes that yield more e-tickets (the game’s currency). It’s not exactly a moral choice, but a good option for people who paid dearly for their interactions with everyone in town.

Choice 5: With items in hand, you’re now able to free Smee’s boat from the bottom of a lagoon in another area by eliminating three massive anchors. However, an evil captain is busy turning pirates into robots in this area. The choice to rectify this situation is yours; you just have to find three pumps that operate the captain’s conversion machine.

Choice 6: The machines can be filled with paint or paint thinner. The former option will reverse the machines, turning robots back into pirates. The latter breaks the machine, but dooms the converted to their mechanical fate. The consequences of either decision weren’t clear in the E3 demo.

My concern is that all the consequences of Epic Mickey’s choices in the demo relate to in-game currency. I’d like to see a wider range of results based on how the player behaves, though I’m optimistic given that Disney representatives promised major changes to Epic Mickey’s outcome based on how you play. Can little kids who play the game handle that kind of pressure? Not my concern.