Ken Levine: Bioshock Infinite Won’t Support MoveBy Rothtana Ouch
Recently, Bioshock mastermind Ken Levine sat down with Play and discussed why PlayStation Move support is not coming to BioShock Infinite, but why 3D could be included.
“Do you want to play BioShock and it’s like, ‘okay, do you want to harvest or save Little Sister? Waggle left to harvest, waggle right to save!’ You can have Move support on your box but people are going to know you’re cheating them,” Levine told Play.
Levine boils down the Move experience to simplistic terms, rather than analyzing the gaming difference in playing with dual analogs versus motion control, he brushes the Move aside for gimmicks. Yes, PlaySation Move could just be used for a simple waggle, but developers can build a game that takes advantage of the Move. For FPS games, it would be crazy not to consider implementing the Move into the gameplay.
Killzone 3’s support of the Move is a good indication of how well motion controls can be implemented in an FPS. Yet, Levine is optimistic of 3D support in Bioshock Infinite, but doesn’t give any official confirmation to its inclusion.
“3D is a little bit different,” said Levine. “it’s something I’d be more open to. I’m not saying whether we’re doing that or not but it’s sort of a passive integration. Unlike movies, you don’t just shoot it differently. Games are 3D.”
As more developers create video games supporting 3D, the industry might begin a shift for considering 3D gaming experience as a standard component of gaming. Sony’s Corporate Communications Manager JT Tidwell discussed a variety of upcoming titles supporting 3D on the PS3.
Maybe 3D movies are a bust, but Levine comments suggest that a 3D visual experience is a continuation of the video game product itself.