If Video Games Were Books

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nintendoadventurebooks If Video Games Were Books

Carl Pyrdum’s Got Medieval blog brings us a clever analogy of video games to books:

A video game is like a book, one with many chapters. When you get the book, you’re only allowed to read the first chapter, and if you don’t read it well enough, you have to read it again. When you’ve finally read the first chapter correctly, you can go on to the next, and after that’s read well the next, and so on and so on.

Often it’ll just be one particular page that’s hard to read, and if you mess it up you’ll have to go back and read the whole chapter over from the beginning.

Also, most of these books are about jumping.

The entirety is worth a chuckle, though I’m not sure what it has to do with Pyrdum’s mission of “Tonic for the slipshod use of Medieval European History in the media and pop culture.” The analogy is just a teaser for his upcoming review of Dante’s Inferno, which should be interesting in itself, given that he’s also previously examined the authenticity of Joust. I’ll be watching. [Got Medieval via Reddit]

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