Heavy Rain Dev Defends Use of Quick Time Events
By Jared Newman
Poor quick time events. The fast button-press scenarios made notorious by Resident Evil 4 and God of War have somehow become the scourge of the gaming world, even though they’re fundamentally not much different than any other kind of action play. You see the on-screen prompt, you react accordingly. That’s what gaming is. So good for Heavy Rain developer David Cage calling, literally, “bulls***,” on critics who worry the game will have too many of these events.
“People know very well what the kind of balance we’re looking for is,” he said, adding that people may just be afraid because people don’t understand Heavy Rain — a detective story in which characters can be permanently killed if the player fails a quick time event. “You know when you make a first-person shooter, you just see ten seconds and you know what the game is about,” Cage said. “When you see a game that has no real reference, that is kind of different, it’s really difficult.” The PS3-exclusive is shooting for an early 2010 release window. [via VideoGamer]