Dark Souls is Demons Souls’ More Difficult SuccessorBy Jared Newman
From Software has shined a bit more light on “Project Dark,” the spiritual successor to 2009 sleeper hit Demon’s Souls. The game will be called Dark Souls, and is coming to Xbox 360 and Playstation 3 at an unspecified date.
Demon’s Souls was the kind of game that lacked mainstream appeal, but became an obsession to folks who gave it a try. That’s because its excruciating difficulty helped build a twisted bond with players, until they were completely invested in persevering through the atmosphere of sadness.
Players who stick with a game through its sequels sometimes complain of dumbing down, but that may not be the case with Dark Souls. Gamasutra reports that the difficulty will be “increased greatly,” perhaps creating an even bigger barrier for newcomers while delighting players who already know what the game is all about.
On the downside, Dark Souls won’t have its own servers, so you won’t see a soul tendency karma system in this game. The lack of servers might also rule out the previous game’s multiplayer hint system, which allowed players to leave messages on the ground and filled the world with ghosts that showed how other players died. [via Gamasutra]