‘Nintendo Wii’ Category

Walkthrough Wednesday: Metroid: Other M Hints and Tips

Wednesday, September 1, 2010 9:33AM - By

metroidotherm Walkthrough Wednesday: Metroid: Other M Hints and Tips

Finding walkthroughs, hints and tips for Metroid:  Other M was pretty easy this week, with lots of websites making sure to finish their game guides in time for the third-person overhaul of Nintendo’s most mature franchise. IGN, unsurprisingly, leads the charge with a complete written Metroid: Other M walkthrough. The site also has a handy guide to Metroid: Other M’s item locations, including energy tanks, missiles, energy parts, accel charges and e-recovery tanks. For a video walkthrough, check out KrazyBrawl’s complete Metroid: Other M playthrough on YouTube, or view the whole thing as one big page of embedded clips on Video Games Blogger.

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The Wiibrator. Why? [NSFW]

Wednesday, September 1, 2010 8:48AM - By

wiibrator The Wiibrator. Why? [NSFW]

Mojowijo’s Wiibrator is a Wii sex toy that tries to be as terrifying as possible. When attached to a Wii remote, the extensions sync with Bluetooth-enabled PC software, which connects the two controllers without the need for a Wii console. Says Mojowijo’s decidedly not-sexy website, “the device is able to transform the varying motions of the control into appropriate vibration signals and send them to another selected device – in the same room or over the internet.” In other words, waving one wand sends stimulation to the other, which can be in the same room or on the other side of the world.

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Donkey Kong Country Returns Doesn’t Shy Away From Difficulty

Monday, August 9, 2010 8:46AM - By

DKCRLogo Donkey Kong Country Returns Doesnt Shy Away From Difficulty

If you grew up playing the Donkey Kong Country series, the news that Nintendo was re-launching the franchise with a brand new 2D installment is the equivalent of having the little kid in you high-fived. Crafted by Retro Studios, the talent behind the Metroid Prime trilogy, Donkey Kong Country Returns for the Nintendo Wii is a throwback to the salad days of the hobby: when games were simple yet difficult, required moving just left to right, and tested reflexes. I found out the hard way that my own gaming skills have become a bit rusty since playing the original SNES Donkey Kong Country titles. It’s tough to admit – damn you, gamer pride!

Keep reading for hands-on impressions of Donkey Kong Country Returns.

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7 Things I Learned From Playing Metroid: Other M

Wednesday, August 4, 2010 9:00AM - By

OtherMLogo 7 Things I Learned From Playing Metroid: Other M

The Metroid series is one of the most beloved franchises in Nintendo’s stable – and that’s saying something. To analogize it’s significance in a slightly blasphemous manner, it’s the “holy spirit” in a trinity that includes Mario and The Legend of Zelda. The well of dedication runs so deep that some…devoted fans have been in a fervor as a result of some big changes to the next installment, Metroid: Other M.

During my hands-on time with the game last week, I was able to get a brief glimpse of some of these changes. Keep reading for my thoughts on the introductory segments, the new control scheme, and if Other M is worthy of the Metroid name.

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The Last Story’s Debut Trailer Combines Role-Playing With Cover-Based Crossbow Shooting

Friday, July 9, 2010 9:50AM - By

The Last Story has been on my radar for a while now, and all because of one thing: it’s  Hironobu Sakaguchi’s next big game. For the lesser game nerds out there, he’s the guy that created the Final Fantasy series. If you think of Miyamoto as the father of Mario, Sakaguchi is the Japanese role-playing genre’s cool uncle. Granted, his last couple games (Lost Odyssey and Blue Dragon) haven’t resonated with me, but I chalk that up more to a personal declining interest in RPGs and RPG conventions than the quality of the games. Based on this trailer, The Last Story (A Nintendo Wii exclusive) looks like it might throw out the playbook of standard RPGs and offer something the genre isn’t really known for: fun, fluid combat.

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6 Songs That Should Be Part of Rock Band 3′s Track List

Friday, July 2, 2010 9:00AM - By

RockBandArt 6 Songs That Should Be Part of Rock Band 3s Track List

Rock Band 3 will get gamers tickling the ivories thanks to the addition of a keyboard peripheral, and I couldn’t be happier. Well, except for the fact that I’m running out of space in my living room for plastic musical instruments. It’s been awhile since the pioneering series has seen the introduction of a new instrument. The last time was the original title, which gave wanna-be drummers the chance to pound some pads and actual drummers a decent challenge.

Some songs have been announced, but there’s still plenty of gaps to fill in the 83-song track list. Here are a few I’d like to rock out to. Are you listening, Harmonix?

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Right-handed Link Rides Again in Skyward Sword

Wednesday, June 23, 2010 5:56PM - By

ambilink Right handed Link Rides Again in Skyward Sword

Call it a sign of the (motion-controlled) times. Link, the iconic protagonist in The Legend of Zelda series, is historically a lefty, but not so in The Legend of Zelda: Skyward Sword. Over at Kotaku, Stephen Totilo noticed that Link’s become quite proficient wielding a sword with his right hand. This isn’t the first Zelda game where Link goes righty — the same was true in The Legend of Zelda: Twilight Princess.

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The Many Choices of an Epic Mickey

Sunday, June 20, 2010 2:07PM - By

epicmickey2 The Many Choices of an Epic Mickey

Moral dilemmas in video games are typically the stuff for mature audiences, but Epic Mickey isn’t shying away despite its lovable protagonist and cartoon aesthetic. The game, as demonstrated at E3, regularly confronts the player with a choice between naughty or nice, always with consequences. It’s not what you would expect from a game that could easily sell a million copies on name recognition alone, but it’s earning Epic Mickey respect, and accolades as one of the best games at the show.

Here’s a list of choices the player must make in Epic Mickey’s E3 demo:

Choice 1: In the game’s first segment, the player must retrieve three items, each held by a different character. The first character is Tiki Sam, who runs a small shop in the village. In exchange for the item, Sam wants three Tiki masks that are scattered around the area. The obvious and honest choice is to retrieve all three masks, but a more mischievous mouse could go about it this way: Grab one mask and give it to Sam, then use paint thinner — one of Mickey’s weapons, which can erode parts of the environment — to create a back door into Sam’s store. Retrieve the mask and give it to Sam again. He’ll be none the wiser, and you’ve got a third less work to do.

Choice 2: You can perform the mask swap a third time, but Tiki Sam will figure out the scheme. You’ll still get the item you need, but he’ll charge a premium for everything else in the store.

Choice 3: A pirated named Damien Salt has a crush on Henrietta the cow — that’s better left unexplained — and wants to give her a birthday gift. He suspects she likes ice cream, but if you chat up Henrietta a couple of times, she’ll reveal a love for flowers, and a little-known fact that she’s lactose intolerant — also better left unexplained. You can now purchase flowers or ice cream for Damien, and there’s nothing stopping you from getting the wrong gift. But if you do, it’ll cost a hefty amount of currency to buy the item you need. Get the flowers, and Damien will become infatuated and remain by Henrietta’s side, leaving the item unguarded for you to take.

Choice 4: Travelling from one world to the next entails a bit of 2D platforming. There’s usually a direct and easy path, but more adventurous players will seek out alternate routes that yield more e-tickets (the game’s currency). It’s not exactly a moral choice, but a good option for people who paid dearly for their interactions with everyone in town.

Choice 5: With items in hand, you’re now able to free Smee’s boat from the bottom of a lagoon in another area by eliminating three massive anchors. However, an evil captain is busy turning pirates into robots in this area. The choice to rectify this situation is yours; you just have to find three pumps that operate the captain’s conversion machine.

Choice 6: The machines can be filled with paint or paint thinner. The former option will reverse the machines, turning robots back into pirates. The latter breaks the machine, but dooms the converted to their mechanical fate. The consequences of either decision weren’t clear in the E3 demo.

My concern is that all the consequences of Epic Mickey’s choices in the demo relate to in-game currency. I’d like to see a wider range of results based on how the player behaves, though I’m optimistic given that Disney representatives promised major changes to Epic Mickey’s outcome based on how you play. Can little kids who play the game handle that kind of pressure? Not my concern.

5 Reasons Why E3 Will Suck (And 5 Things That Would Make It Rock)

Thursday, June 3, 2010 6:17AM - By

E32010 5 Reasons Why E3 Will Suck (And 5 Things That Would Make It Rock)

It’s that time of year again. E3 2010 is less than two weeks away, and despite past events it looks to be one of common goals: all three hardware manufacturers will represent motion controlled gaming this year. Hooray? But it wouldn’t be E3 without some frustrating, annoying bits. Here are 5 reasons E3 will suck this year, and, to keep things balanced, 5 things that would redeem it.

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