‘Previews’ Category

Jimmy Fallon Plays Need for Speed: Hot Pursuit, Expectedly Awkward

Friday, June 25, 2010 8:06AM - By

Jimmy Fallon playing Need for Speed: Hot Pursuit on television is a great example of why some video games shouldn’t be demonstrated on television. Don’t get me wrong, it’s pretty cool that Fallon treats video games with a fair amount of respect — he’s declared this week “video game week” on Late Night With Jimmy Fallon and already had a crack at Kinect for Xbox 360 and Call of Duty: Black Ops — but the above video had me squirming in my chair and hoping the demo wouldn’t go completely off the rails.

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The Many Choices of an Epic Mickey

Sunday, June 20, 2010 2:07PM - By

epicmickey2 The Many Choices of an Epic Mickey

Moral dilemmas in video games are typically the stuff for mature audiences, but Epic Mickey isn’t shying away despite its lovable protagonist and cartoon aesthetic. The game, as demonstrated at E3, regularly confronts the player with a choice between naughty or nice, always with consequences. It’s not what you would expect from a game that could easily sell a million copies on name recognition alone, but it’s earning Epic Mickey respect, and accolades as one of the best games at the show.

Here’s a list of choices the player must make in Epic Mickey’s E3 demo:

Choice 1: In the game’s first segment, the player must retrieve three items, each held by a different character. The first character is Tiki Sam, who runs a small shop in the village. In exchange for the item, Sam wants three Tiki masks that are scattered around the area. The obvious and honest choice is to retrieve all three masks, but a more mischievous mouse could go about it this way: Grab one mask and give it to Sam, then use paint thinner — one of Mickey’s weapons, which can erode parts of the environment — to create a back door into Sam’s store. Retrieve the mask and give it to Sam again. He’ll be none the wiser, and you’ve got a third less work to do.

Choice 2: You can perform the mask swap a third time, but Tiki Sam will figure out the scheme. You’ll still get the item you need, but he’ll charge a premium for everything else in the store.

Choice 3: A pirated named Damien Salt has a crush on Henrietta the cow — that’s better left unexplained — and wants to give her a birthday gift. He suspects she likes ice cream, but if you chat up Henrietta a couple of times, she’ll reveal a love for flowers, and a little-known fact that she’s lactose intolerant — also better left unexplained. You can now purchase flowers or ice cream for Damien, and there’s nothing stopping you from getting the wrong gift. But if you do, it’ll cost a hefty amount of currency to buy the item you need. Get the flowers, and Damien will become infatuated and remain by Henrietta’s side, leaving the item unguarded for you to take.

Choice 4: Travelling from one world to the next entails a bit of 2D platforming. There’s usually a direct and easy path, but more adventurous players will seek out alternate routes that yield more e-tickets (the game’s currency). It’s not exactly a moral choice, but a good option for people who paid dearly for their interactions with everyone in town.

Choice 5: With items in hand, you’re now able to free Smee’s boat from the bottom of a lagoon in another area by eliminating three massive anchors. However, an evil captain is busy turning pirates into robots in this area. The choice to rectify this situation is yours; you just have to find three pumps that operate the captain’s conversion machine.

Choice 6: The machines can be filled with paint or paint thinner. The former option will reverse the machines, turning robots back into pirates. The latter breaks the machine, but dooms the converted to their mechanical fate. The consequences of either decision weren’t clear in the E3 demo.

My concern is that all the consequences of Epic Mickey’s choices in the demo relate to in-game currency. I’d like to see a wider range of results based on how the player behaves, though I’m optimistic given that Disney representatives promised major changes to Epic Mickey’s outcome based on how you play. Can little kids who play the game handle that kind of pressure? Not my concern.

Vanquish Preview: It’s Fast

Friday, June 18, 2010 5:11PM - By

vanquish Vanquish Preview: Its Fast

Pretty much any game with over-the-shoulder, duck-and-cover combat invites a comparison with Gears of War, but here’s Sega’s elevator pitch for Vanquish: It’s much, much faster.

I didn’t spend a lot of time playing Vanquish at Sega’s booth, but I got a sense of what the company is talking about. Cover-based shooting became a popular trope in Gears’ wake, desirable for the way it makes you feel entrenched in the battlefield. Inevitably we see variations on the theme, and Vanquish’s was good enough to make me yearn for more playing time.

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Brink Preview: Gameplay and Moral Grays

Thursday, June 17, 2010 9:50AM - By

brink Brink Preview: Gameplay and Moral Grays

After talking to Ed Stern for a few minutes about Brink’s plot, it was clear the game’s lead writer was ready to go down a rabbit hole. The poor guy, voice hoarse from days of E3 demos, stopped himself before diving too deep, but I was already having trouble keeping up.

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Hard Corps: Uprising Scratches the Contra Itch

Wednesday, June 16, 2010 10:01AM - By

hardcorpsuprising Hard Corps: Uprising Scratches the Contra Itch

It walks like Contra, it quacks like Contra, but it’s actually Hard Corps: Uprising, an old-school platform shooter coming to Xbox Live Arcade and the Playstation Network this winter. I was not expecting a Contra game of any sort at Konami’s pre-E3 press event last month, which made my time with the game even sweeter.

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Medal of Honor Multiplayer Preview: Call of the Beard

Tuesday, June 15, 2010 4:35PM - By

MOH MP Online E3 5 Medal of Honor Multiplayer Preview: Call of the Beard

Medal of Honor does little to hide its inspirations. At a glance, the game is Modern Warfare, another attempt at military realism disrupted by an ever-running tally of experience points and the ability to respawn. It’s only when you start playing the game that Medal of Honor distinguishes itself as something different from Call of Duty. Not drastically different, mind you, but enough to make me understand why you might favor one game over the other.

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Red Dead Redemption’s Headline Fodder: Nun Murder

Monday, May 17, 2010 8:40AM - By

reddeadnun Red Dead Redemptions Headline Fodder: Nun Murder

It doesn’t have the same twisted ring as “hooker punching,” but if there’s anything the (insert scarequotes here) mainstream media will latch onto with Rockstar’s Red Dead Redemption, it’s got to be hogtying and murdering nuns. Are we provoking the whole thing by writing about it? Absolutely!

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Japanese Game Features Customizable Wife

Thursday, April 29, 2010 8:48AM - By

customizewife Japanese Game Features Customizable Wife

I’m a firm believer that falling in love requires you to embrace your partner’s eccentricities and flaws, but then again, I’ve never been able to customize my better half, as the game My Wife ~ A Bride For You Only ~ does. The game will be released exclusively for the Xbox 360 in Japan, and allows players to define all the characteristics of their virtual wives, including name, looks, personality and voice. Downloadable voice packs from Kana Hanazawa and Emiri Kato mean that virtual wives can even sound like famous Japanese voice actresses.

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Mimeo for iPhone is Several Kinds of Old-School

Wednesday, February 24, 2010 10:21AM - By

mimeoiphone Mimeo for iPhone is Several Kinds of Old School

A lot of games try to duplicate the 2-bit, 4-bit, 8-bit or 16-bit aesthetic, but Mimeo and the Kleptopus King pulls them all into one package. Shaun Inman’s work in progress is jump-and-run platformer with a twist: The power-ups don’t transform the eponymous main character, but instead alter the world around him. You start in a 2-bit, black-and-white world, which gains color and detail each time you collect cartridges scattered around, culminating in a rich, 16-bit level. Enemy behavior also changes with each power-up, adding some puzzle strategy to the game.

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